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《英雄联盟》最新改动,泳池派对炫彩皮肤
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  英雄

  离群之刺 阿卡丽

  Akali, the Rogue Assassin strikes in patch 8.15!

  

  经典造型

  

  蜂刺 阿卡丽

  

  无限烈焰 阿卡丽

  

  足球宝贝 阿卡丽

  

  实习护士 阿卡丽

  

  猩红之月 鬼武姬 阿卡丽

  

  银色之牙 阿卡丽

  

  铁血女忍 阿卡丽

  

  刺身之刺 阿卡丽

  末日使者 费徳提克

  E cost increased at early ranks. E base damage decreased.

  Fiddlesticks ability to poke (particularly as a support in bot lane) is currently too high.

  E 黑暗之风消耗: 50/60/70/80/90法力值 → 70/75/80/85/90法力值每一击基础伤害: 65/85/105/125/145 → 60/80/100/120/140潮汐海灵 菲兹

  W active base damage increased. W active and on-hit damage ratios increased. R ability power ratios increased, increased less for larger sharks.

  The recent changes to Fizz have left him weaker on damage than intended.

  W 海石三叉戟主动基础伤害: 40/50/60/70/80 → 50/70/90/110/130主动伤害加成: 0.4法术强度 → 0.6法术强度附带伤害加成: 0.3法术强度 → 0.4法术强度R 巨鲨强袭小鲨鱼伤害加成: 0.6法术强度 → 0.9法术强度中鲨鱼伤害加成: 0.9法术强度 → 1.1法术强度大鲨鱼伤害加成: 1.2法术强度 → 1.3法术强度刀锋舞者 艾瑞莉娅

  Attack damage increased. Health increased. Passive damage increased. Q range, base damage, and damage ratio decreased. E range and base damage decreased. R range decreased.

  As a continuation of our changes to Irelia, we're shifting more of her power out of her abilities and into her basic attacks.

  基础属性攻击力: 60 → 63生命值: 550 → 580被动 艾欧尼亚热诚每层伤害: 1-12(于1-18级) → 4-17(于1-18级)Q 利刃冲击范围: 625 → 600基础伤害: 10/30/50/70/90 → 5/25/45/65/85伤害加成: 0.7总攻击力 → 0.6总攻击力W 距破之舞伤害减免: 45/50/55/60/65% → 50%E 比翼双刃距离: 900 → 850基础伤害: 80/120/160/200/240 → 70/110/150/190/230[移除]野怪减免:不再对野怪造成50%伤害R 先锋之刃距离: 1050 → 1000永猎双子 千珏

  W attack speed scaling (for Wolf) decreased. R cooldown increased.

  Recent bugfixes gave Kindred far more of a bump than expected, and as a result they have emerged as a dominant jungler. Pulling back some power and aligning their ultimate cooldown with other similarly game-changing ultimates.

  W 狼灵狂热狼灵额外攻击速度: 50%额外攻击速度 → 25%额外攻击速度R 羊灵生息冷却时间: 160/130/100秒 → 180/150/120秒盲僧 李青

  Q base damage decreased. Q damage ratio increased. No longer deals damage based on target's missing health damage. Now scales amplified damage based on target's missing health.

  Lee Sin is an aggressive, snowball-oriented champion and we want to make sure he is appropriately rewarded when he does get ahead.

  Q 天音波/回音击基础伤害: 55/85/115/145/175 → 50/75/100/125/150伤害加成: 0.9额外攻击力 → 1.0额外攻击力[移除]斩杀伤害:不再造成相当于目标8%已损失生命值的伤害[新增]斩杀伤害:现在会根据目标已损失生命值增加最多100%的伤害堕落天使 莫甘娜

  Base mana regen decreased. Black Shield cost increased.

  In her other roles, Morgana's ability to spam spells is gated by the harsh mana scaling on her W, but as a support (where she maxes W last), she has too much lane consistency.

  基础属性法力值回复: 每5秒15法力值 → 每5秒11法力值E 黑暗之盾消耗: 50法力值 → 80法力值狂战士 奥拉夫

  W bonus attack speed increased.

  Bumping up the berserker's clear speed to give him some strength back.

  W 残暴打击额外攻击速度: 40/50/60/70/80% → 55/65/75/85/95%德玛西亚之翼 奎因

  Armor decreased. Passive damage decreased.

  Quinn's lane strength has started to become a bit of an issue. As a ranged champion, when she does get hard-engaged on she shouldn't be quite so hard to kill.

  基础属性护甲: 32 → 28被动 侵扰基础伤害: 15-100(于1-18级) → 10-95(于1-18级)暗黑元首 辛德拉

  Q base damage increased.

  This should put some power into Syndra's early game.

  Q 暗黑法球基础伤害: 50/95/140/185/230 → 70/110/150/190/230魂锁典狱长 锤石

  W cooldown decreased at later ranks. E maximum attack damage contribution increased at early ranks.

  We feel like Thresh could use a bit more power, specifically in his early game all-in potential and his late-game playmaking options.

  W 魂引之灯冷却时间: 22/20.5/19/17.5/16秒 → 22/19.5/17/14.5/12秒E 厄运钟摆最大攻击力加成: 80/110/140/170/200% → 100/125/150/175/200%装备与道具

  辅助道具

  Cost of starting support items increased.

  The current cost of support items lets support players mitigate a pretty high amount of poke through potions, which makes trading feel more ineffective than we'd like.

  上古钱币、圣物之盾&窃法之刃总价: 350金币 → 400金币[新增]扭曲丛林:这个改动同样在扭曲丛林生效游牧民印章、巨神峰之擎&冰霜之牙总价:850金币(未改动)合成花费: 500金币 → 450金币[新增]扭曲丛林:这个改动同样在扭曲丛林生效射手明细

  Our goal of giving marksmen a later spike was hit a little bit too hard, and it's left marksmen feeling underwhelming in the mid-game (and thus often unable to reach their late-game power). We're decreasing the cost of some marksman items so they spike earlier, but cutting some of their late-game power so they don't take over the game when they get there.

  无尽之刃

  Total cost decreased. Build path changed. True damage decreased. Attack damage decreased.

  Cheaper items (with fewer stats to compensate) should help marksmen reach a reasonable spike earlier.

  总价: 3600金币 → 3400金币

  合成路线: 暴风之剑+暴风之剑+1000金币 → 暴风之剑+十字镐+1225金币

  真实伤害转换: 15% → 10%

  攻击力: 80 → 70

  [已更新]真伤暴击文本:“真实伤害暴击”现在会显示蓝色/白色的图标而不是紫色的“魔法伤害暴击”图标岚切

  Cost decreased. Attack damage decreased. Attack speed decreased.

  Cheaper items (with fewer stats to compensate) should help marksmen reach a reasonable spike earlier.

  合成路线: 暴风之剑+十字镐+短剑+短剑+425金币 → 暴风之剑+长剑+长剑+短剑+500金币

  总价: 3200金币 → 2800金币

  攻击力: 75 → 65

  攻击速度: 30% → 25%

  夺萃之镰

  Attack damage increased.

  In 8.12, we made some changes to Essence Reaver that were intended to make the item more accessible, but it looks like those changes also slightly weakened the item overall. As a result, we're adding some power back.

  攻击力: 70 → 7

  狂热装备

  Gold cost decreased

  疾射火炮、斯塔缇克电刃&卢安娜的飓风价格: 2900金币 → 2800金币幻影之舞价格: 2800金币 → 2700金币水银弯刀

  Total and combine cost decreased. Attack damage decreased.

  There should be clear tradeoffs in itemization; in the case of Mercurial Scimitar, the extra safety from its active does not hold an appropriate tradeoff in damage dealt.

  总价: 3700金币 → 3500金币

  合成花费: 525金币 → 325金币

  攻击力: 65 → 50

  打野装备

  Monster Hunter restriction now applies if the champion has the highest minion kill score, not the most gold.

  The previous Monster Hunter had the effect of inhibiting the snowball of a jungle who got ahead with kills, not just a champion who was duo-farming the jungle. We're changing the mechanic to only restrict champions who have the highest minion score, not the highest gold.

  [移除]共享兵线:如果你拥有团队中最多的金币,那么你每击杀线上小兵所获得的金币都将减少10枚。

  [新增]共享兵线:如果你拥有团队中最高的补刀数,那么你每击杀线上小兵所获得的金币都将减少10枚。

  [新增]扭曲丛林:这个改动同样在扭曲丛林生效

  符文

  完美时机

  Time of activation pushed to later in the game.

  In patch 8.4, we pushed the activation time of Stopwatch to 10 minutes because its prevalence in professional play was delaying or inhibiting early action. In 8.10 we tried a lower value (8 minutes), but we've begun observing the same impact on pro play, so we're reverting those changes.

  可用时间: 8分钟 → 10分钟

  炫彩收藏

  Chromas are joining the Collection tab soon after 8.15 goes live! You'll be able to see all chromas you own, filter to show unowned or unavailable chromas, and group and sort your collection view just like you can with the Skins, Icons, and Wards collections.

  商城、赠送和重铸

  A few improvements to purchasing, gifting, and forging content.

  橱窗购物:现在可以在头像、守卫和炫彩出现的地方直接点击购买

  只为了你:现在可以通过好友列表赠送礼物

  已有这个:现在已有的表情可以重铸成未拥有的表情

  属性

  A new suite of performance-based stats for Summoner’s Rift games drop into the client during this patch.

  The new Stats tab inside your profile page comes stuffed with performance-based analysis of your play across combat, map control, and income. Compare yourself to friends and enemies alike, and uncover the path to your next level of play.

  [新增]全新:在配置页里找到新的属性表格,写满了可追溯到季中的数据

  分析:十几个新的统计数据展示了你的位置和个人英雄的优势和劣势。

  比较:将你的属性与你的好友、任意的排位选手或英雄专精者相比较

  BUG修复

  魔腾用[E 无言恐惧]恐惧一名英雄时不再打断他的攻击修复了一个BUG,该BUG会导致装备了[绝对专注]的英雄在攻击动作进行中生命值降到低于70%时会被打断并重置修复了一个BUG,该BUG会导致装备了[丛刃]的英雄的第一次攻击有时会取消[征服者]生效时,岚切不再错误地为每一次的暴击都提供移动速度加成卡萨丁的[W 虚空之刃]的命中特效已经被修复SSG skins are now listed properly as World Champions: 2017 in the Skins Collections tabSeveral missing VO lines for God King Darius and God King Garen have been restored[按键开始谈话]的设定现在会正确地保存新加入版本的皮肤&炫彩